Found shader "/home/pi/.config/retroarch/shaders/crt-pi.glslp" Found shader "/home/pi/.config/retroarch/shaders/crt-pi-vertical.glslp" Found shader "/home/pi/.config/retroarch/shaders/crt-pi-curvature.glslp" Found shader "/home/pi/.config/retroarch/shaders/crt-pi-curvature-vertical.glslp" Found shader "/home/pi/.config/retroarch/shaders/bsnes_gamma_ramp.glslp" Found shader "/home/pi/.config/retroarch/shaders/Brighter-with_Contrast.glslp" Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion_snes.glslp" Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion_phosphor.glslp" Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion_lanczos4.glslp" Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion.glslp" Found shader "/home/pi/.config/retroarch/shaders/2xScaleHQ.glslp" Found shader "/home/pi/.config/retroarch/shaders/2xsal.glslp" Found shader "/home/pi/.config/retroarch/shaders/2xsal-level2-crt.glslp" ![]() : Using font rendering backend: stb-unicode. : Pad #0 (/dev/input/event2) supports 16 force feedback effects. : Pad #0 (/dev/input/event2) supports force feedback. : Plugged pad: Sony Interactive Entertainment Wireless Controller (1356:2508) on port #0. : Max texture size: 4096 px, renderbuffer size: 4096 px. : preset directory: /home/pi/.config/retroarch/shaders/presets : preset directory: /opt/retropie/configs/dreamcast/ : preset directory: /home/pi/.config/retroarch/config tail -f /dev/shm/runcommand.logĮxecuting: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-flycast/flycast_libretro.so = 1.5, trying eglGetPlatformDisplay I assume that's going to make some sense as it appears vram related.įull log. If I save 'mid-game' when there's lots going on, it seems to have more chance of a corrupt save state. I'm not sure if it's relevant or not, but it seems to be much more reliable when saving during a menu screen or some such. Libretro/common.cpp:376 E: SIGSEGV adbe1720. opt/retropie/supplementary/runcommand/runcommand.sh: line 1264: 5069 Illegal instruction /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-flycast/flycast_libretro.so -config /opt/retropie/configs/dreamcast/retroarch.cfg "/home/pi/RetroPie/roms/dreamcast/De La Jet Set Radio (Japan) (En,Ja,Fr,De,Es)/De La Jet Set Radio (Japan) (En,Ja,Fr,De,Es).chd" -verbose -appendconfig /dev/shm/retroarch.cfg < said in lr-flycast save / load state issues: 0xadbe1720 -> was not in vram (dyna code 0) In signal_handler -> core/libretro/common.cpp : 383 0xc000c0c8 -> was not in vram (dyna code 0) Loading state: "/home/pi/RetroPie/saves/Flycast/De La Jet Set Radio (Japan) (En,Ja,Fr,De,Es).state20". Loading state: "/home/pi/RetroPie/saves/Flycast/De La Jet Set Radio (Japan) (En,Ja,Fr,De,Es).state19". Loading state: "/home/pi/RetroPie/saves/Flycast/De La Jet Set Radio (Japan) (En,Ja,Fr,De,Es).state18". 00:45:018 hw/maple/maple_devs.cpp:596 N: Loaded VMU from file "/home/pi/RetroPie/saves/Flycast/De La Jet Set Radio (Japan) (En,Ja,Fr,De,Es).D1.bin" 00:45:014 hw/maple/maple_devs.cpp:596 N: Loaded VMU from file "/home/pi/RetroPie/saves/Flycast/De La Jet Set Radio (Japan) (En,Ja,Fr,De,Es).C1.bin" ![]() 00:45:009 hw/maple/maple_devs.cpp:596 N: Loaded VMU from file "/home/pi/RetroPie/saves/Flycast/De La Jet Set Radio (Japan) (En,Ja,Fr,De,Es).B1.bin" 00:45:005 hw/maple/maple_devs.cpp:596 N: Loaded VMU from file "/home/pi/RetroPie/saves/Flycast/De La Jet Set Radio (Japan) (En,Ja,Fr,De,Es).A1.bin" I thought I'd just solved it by setting per game VMU files, but apparently not. Has anybody else suffered this? This is on an RPi4. I've had no such issues on other consoles, so it appears to be dreamcast emulation specific. Oddly I've had the same issues with redream. It seems that some corruption is occurring during saving the state. I'd say this happens around 50% of every save state. Sometimes it will exit out of flycast during saving., other times it will save state successfully, but when you attempt to load the state later it crashes flycast. Save states for lr-flycast only work around 50% of the time.
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